This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Increase your Movement Speed by 35% for 5s after getting a Killing Blow or Elimination.
Reduce all active Cooldowns by 42% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.