This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase the number of targets affected by Oppressor Mines by 4.
Increase your Movement Speed while in Sniper Mode by 50%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 200 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 30%.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 6% while at or below 50% Health.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your Movement Speed by 40% when Out of Combat.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 0.6s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 800.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 0.6s.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 10%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 10%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 10%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Increase the radius of Pyre Strike by 30%.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase your maximum Health by 150.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.