This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 25%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Gain 4 credits for each enemy Champion hit with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Weightless by 2s.
Increase your jump speed by an additonal 50% while using Weightless.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your Movement Speed by 30% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 20 units.
Heal for 100 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Increase the travel distance of Advance by 14%.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase your Movement Speed while firing by 20%.
Increase your Reload Speed by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 25%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Gain 4 credits for each enemy Champion hit with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Heal for 50 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 150.
Increase the distance traveled when using Dodge Roll by 20%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 150.
Increase the distance traveled when using Dodge Roll by 20%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.