This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Increase the Health of your Ultimate Health pool by 200.
Increase your maximum acid capacity by 24%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Increase your maximum Health by 200.
Reduce the Cooldown of Sensor Drone by 0.32s for every enemy hit while Precision Sights is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Gain a 600-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase your air control while using Stellar Wind by 42%.
Increase your jump height by 60% while using Stellar Wind.
Increase your maximum Ammo by 10%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.