This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Generate 2 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 150.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 20.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 8%.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Reduces the Cooldown of Weightless by 3s.
Gain 12% Movement Speed.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 150.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 8%.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Reduces the Cooldown of Weightless by 3s.
Gain 12% Movement Speed.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 16%.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Gain 12% Movement Speed.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 16%.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Gain 12% Movement Speed.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 20.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 20.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 60%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Health by 80.
Increase your maximum Ammo by 5.
Increase your Ultimate charge rate by 6%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Heal for 200 after using Elemental Shift.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Health by 80.
Increase your maximum Ammo by 5.
Increase your Ultimate charge rate by 6%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 600 when using Second Chance.
Enemies hit by Setback are Rewound 1.2s further into the past.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Increase the Health of Healing Totem by 450.
Increase your maximum Ammo by 50%.
Increase the duration of Healing Totem by 0.2s.
Increase the deploy range of Healing Totem by 75%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Heal for 200 after using Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.