This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Heal for 150 every 1s while using Shadow Travel.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Increase the Health of your Ultimate Health pool by 200.
Heal for 200 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Ignition.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase your maximum Health by 200.
Increase the area of effect of all your explosions by 6%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase your maximum Health by 200.
Increase the area of effect of all your explosions by 6%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of all your Turrets by 420.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of all your Turrets by 420.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce all active Cooldowns by 14% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 1.5s further into the past.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for an additional 150 when using Second Chance.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your maximum Health by 600.
Enemies hit by Setback are Rewound 1.2s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Reduce your damage taken by 18% for 2s after using Recovery.
Reduce the Cooldown of Heroic Leap by 1s.
Reduce the Cooldown of Net Shot by 2s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 6% while your Bulwark is active.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of all your Turrets by 420.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.