This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 1s.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 750.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Missile Launcher by 0.7s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 100-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce the Cooldown of Nullify by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce the Cooldown of Nullify by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 1.4s.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 1.4s.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce the Cooldown of Nullify by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce the Cooldown of Nullify by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.