This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 140 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 140 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your maximum Health by 200.