This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Increase the duration of Weightless by 0.8s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 150.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase the duration of Siege Shield by 0.6s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Health by 750.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.