This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Increase the Health of each of your Illusions by 300.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 250.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase your maximum Health by 250.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your maximum Health by 250.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your Movement Speed while in Sniper Mode by 50%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 10.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your maximum Health by 250.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your Movement Speed while in Sniper Mode by 50%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase your maximum Health by 250.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Envelop by 0.6s.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 10.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your maximum Health by 250.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase your maximum Health by 250.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -200 explosive damage done.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -200 explosive damage done.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase your maximum Health by 250.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Heal for 150 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase your maximum Health by 250.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce damage taken by 6% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the duration of Siege Shield by 0.6s.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -200 explosive damage done.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 ammo for every -200 explosive damage done.
Heal for 20 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Generate 4 Ammo after using Lunar Leap.
Increase your maximum Health by 250.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 10%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your maximum Health by 250.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.