This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Generate 75 Ammo after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 280 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Heal for 240 after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Heal for 140 after hitting an enemy with Crippling Arrow.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing received from Dark Siphon by 100 health.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the Health of Siege Shield by 750.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase your maximum Health by 450.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 45 Energy after getting an Elimination.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Health by 200.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 60 Energy after getting an Elimination.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Generate 75 Ammo after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 60 Energy after getting an Elimination.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 60 Energy after getting an Elimination.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 60 Energy after getting an Elimination.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cook time of Frag Grenade by 20%.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 400.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.