This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase the range of Oppressor Mine beams by 100%.
Reduce the Cooldown of Oppressor Mine by 6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 18%.
Increase your maximum Health by 100.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 18%.
Increase your maximum Health by 100.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the Projectile Speed of Seedling by 18%.
Increase your maximum Health by 100.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase the range of Oppressor Mine beams by 100%.
Reduce the Cooldown of Oppressor Mine by 6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 24%.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Heal for 30 for each use of Explosive Personality.
Generate 1 ammo for every -600 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the area of effect of all your explosions by 10%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.