This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 5 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 50.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase the area of effect of all your explosions by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase your maximum Health by 600.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 50% Lifesteal.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your Healing received by 12% while your Bulwark is active.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 50.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase the area of effect of all your explosions by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Consume 45% less Booster fuel for 5s after using Thrust.
Heal for 50 for each enemy hit with Fire Spit.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 50.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase the area of effect of all your explosions by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 50.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase the area of effect of all your explosions by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 6% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 6% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 20%.
Generate 60 Energy after getting an Elimination.
Increase your maximum Health by 100.
Increase the maximum Ammo count of both your weapons by 3.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Consume 45% less Booster fuel for 5s after using Thrust.
Heal for 50 for each enemy hit with Fire Spit.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase your maximum Health by 50.
Increase the Chain range of Shock Pulse by 32%.
Heal for 120 for each enemy hit with Shock Pulse.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 1000.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.