This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 150.
Heal for 200 when you use Envelop.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 120.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.