This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.