This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 120.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the damage you deal to yourself with Fire Bomb by 80%.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Health of Siege Shield by 250.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase your maximum Ammo by 3.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the damage you deal to yourself with Fire Bomb by 80%.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Hits with Talon Rifle generate 3% Ultimate charge.
Increase your Reload Speed by 30% while Stealth is active.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Heal for 50 each time one of your Spirit Lures triggers.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 3.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 3.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 3.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 3.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Hits with Talon Rifle generate 3% Ultimate charge.
Increase your Reload Speed by 30% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 5% while at or below 70% Health.
Increase your maximum Health by 50.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 30% while Projection is out.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 5% while at or below 70% Health.
Increase your maximum Health by 50.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 30% while Projection is out.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.