This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 0.6s.
Heal for 150 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 0.6s.
Heal for 150 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 0.6s.
Heal for 150 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Heal for 100 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Increase your maximum Health by 600.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 4s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your maximum Health by 200.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 0.6s.
Heal for 150 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.