This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 150.
(223153) Increase the pull strength of Grappling Hook by 15%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.