This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Health by 250.
Gain a 150-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal for 50 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Health by 250.
Gain a 150-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Health by 250.
Gain a 150-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Health by 250.
Gain a 150-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Heal for 50 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 240 after activating Advance.
Heal for 100 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase the Shield granted by Emitter by 1300.