This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 10%.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the travel distance of Advance by 21%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 24%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 24%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 400.
Increase your maximum Health by 50.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 10%.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Increase your maximum Health by 50.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Shadow Step.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Regenerate 8 Ammo every 1s while Agility is active.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase your maximum Ammo by 25.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Increase your maximum Health by 600.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while Stasis Field is active.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 320 every 1s for 3s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase the Flight Speed of Transporter by 10%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 6 Ammo.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase the Flight Speed of Transporter by 10%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Activating Oppressor Mine generates 6 Ammo.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 1.25s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Heal for 65% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 600.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1s.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 2 Ammo after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 1.5s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 14% Lifesteal while in Dragon Stance.
Generate 20% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 if you do not cancel Hardening before it ends.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase the Health of your Ultimate Health pool by 400.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1250.
Increase your maximum Health by 150.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase the duration of Siege Shield by 3s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Increase your maximum Health by 50.
Heal for 60 every 1s while Deflector Shield is active.
Increase Deflector Shield's Health by 625.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.