This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4 credits for each enemy Champion hit with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 10%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Reload Speed by 35% for 3s after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 2.4s.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 24%.
Each Soul Fragment gathered Heals you for 30.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.2s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Heal for 225 after using Seedling.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Heal for 150 after activating Recharge.
Generate 225 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the duration of Barricade by 1.7999999999999998s.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 20% while standing in Warder's Field.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 56 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase your Healing received by 12% while your Bulwark is active.
Heal for an additional 240 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 2.4s.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Bring up Precision Sights 30% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 90 every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 400 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Recovery by 3s.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce the Cooldown of Net Shot by 3s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Heal for 75 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase your Healing received by 12% while your Bulwark is active.
Heal for an additional 240 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Increase your maximum Health by 50.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 2.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Heal for 160 after activating Advance.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 20% while standing in Warder's Field.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 56 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.2s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Heal for 225 after using Seedling.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Recovery by 3s.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce the Cooldown of Net Shot by 3s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.