This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Increase your maximum Health by 150.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 4.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Generate 12 Ammo after getting an Elimination.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Heal for 500 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Generate 6% Ultimate charge after getting an Elimination.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Increase the radius of Pyre Strike by 30%.
Increase your maximum Ammo by 6.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 2.4s.
Increase the duration of the Lift applied by Reckoning by 20%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 2.4s.
Increase the duration of the Lift applied by Reckoning by 20%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 2.4s.
Increase the duration of the Lift applied by Reckoning by 20%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.