This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the time until Ire starts to decay by 1.25s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.