This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 6%.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Increase the jump strength of Crouching Tigron by 32%.
Reduce the Cooldown of Heavy Blade by 0.6s.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Barricade by 1.7999999999999998s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Gain 12% Lifesteal.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of Barricade by 1.7999999999999998s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 3%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Increase the jump strength of Crouching Tigron by 32%.
Reduce the Cooldown of Heavy Blade by 0.6s.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 6%.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 5%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 4% Ultimate charge after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 5 Ammo every 2s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 6%.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
You gain 10% Lifesteal against your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 6% for 2s after using Recovery.
Increase your Movement Speed by 60% while Recovery is active.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 6%.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% while Stealth is active.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10% while Stealth is active.
Increase the area that Flare will Reveal enemies by 30%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
You gain 10% Lifesteal against your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the damage you deal to your Retribution target by 25%.