This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 150.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 3%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Increase your maximum Health by 150.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 750 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.3s.
Increase the Health of all your Turrets by 140.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 5% of the damage Absorbed by Power Siphon.
Receive 5% increased Healing while at or below 50% Health.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.3s.
Increase the Health of all your Turrets by 140.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 50.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 3%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 3%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the duration of Soar by 0.55s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Heal for 55 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 0.6s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 2 stacks of Piercing Momentum and Sharp Momentum.
Increase the travel distance of Deadly Momentum by 5%.
Heal for 75 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the travel speed of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the duration of Soar by 0.55s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Increase your maximum Health by 150.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 9% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Reduce the cook time of Frag Grenade by 30%.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 3%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Reduce the Cooldown of Savage Tear by 0.5s.
Increase the duration of Curse stacks by 1.2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.