This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 12%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 60%.
Increase the range of Oppressor Mine beams by 100%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 12%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 12%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 12%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Increase the Movement Speed boost of Agility by 12%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Your weapon shots travel 50% faster and 100% farther, but no longer explode.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.