This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 600 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the potency of Juggernaut's Knockup by 21%.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the potency of Juggernaut's Knockup by 21%.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Increase the potency of Juggernaut's Knockup by 21%.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Heal for an additional 750 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after using Billow.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.