This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.1s.
Increase your maximum Ammo by 1.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 3s.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 200 over the duration of Ghost Walk.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 150.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 250 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase the duration of FrostFire Glide by 1.5s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Heal for 250 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase the duration of FrostFire Glide by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your maximum Health by 50.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 60%.
Increase your Movement Speed while using Ghost Walk by 20%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your maximum Ammo by 10.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Increase the travel distance of Grace by 10 units.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Gain 5% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 0.6s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 2.4s.
Increase the duration of Body and Soul by 0.4s.
Heal for 85 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 0.6s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 0.6s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 0.6s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 0.6s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 40%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 0.6s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your maximum Ammo by 10%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 600-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)