This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.