This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 3% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Reduce damage taken by 15% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the Movement Speed penalty of Scope by 100%.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 50% of your maximum Booster fuel after using Thrust.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 50% of your maximum Booster fuel after using Thrust.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 50% of your maximum Booster fuel after using Thrust.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Decrease your damage taken by 18% while using In Pursuit.
Heal for 100 for each shot hit while using In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 200 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.