This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.