This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase the jump strength of Heroic Leap by 5%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase the explosion radius of Salvo by 60%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the duration of Rocket Boots by 0.3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 8% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase the jump strength of Heroic Leap by 5%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 100.
Increase the Movement Speed boost of Agility by 16%.
Increase your maximum Ammo by 20.
Regenerate 16 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 40%.
Increase the duration of Weightless by 0.8s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 20% while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 40%.
Increase the duration of Weightless by 0.8s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Increase your maximum Health by 250.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Commander's Grab by 0.6s.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your maximum Ammo by 1.
Increase the radius of Blast Shot's explosion by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase the jump strength of Crouching Tigron by 16%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 20% while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Increase the jump strength of Crouching Tigron by 16%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 8% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Increase your maximum Health by 250.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Increase your maximum Health by 250.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase the rate at which your Longbow charges by 25%.