This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 14%.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 14%.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Heal for 375 over 2s while in Smoke Screen.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Heal for 300 after using Presence.
Increase the travel distance of Grace by 20 units.
Generate 2 Ammo for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.