This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Reduce the damage you take by 4% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Heal for 100 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Heal for 100 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 0.6s.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Heal for 60 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Heal for 100 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Reduce the damage you take by 4% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Reduce the damage you take by 4% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Reduce the damage you take by 4% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Heal for 100 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase your maximum Health by 600.
Increase the duration of Rocket Boots by 0.6s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 25 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 56 every 1s while Earthen Guard is active.
Generate 4 Ammo after activating Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Heal for 60 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.