This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50 Ammo after activating Ignition.
Increase your Reload Speed by 21%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 1s.
Increase your maximum Health by 750.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 25% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 1s.
Increase your maximum Health by 750.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.