This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 200.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase your Movement Speed while firing by 25%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal for 160 after activating Advance.
Generate 15 Ammo after using Advance.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Missile Launcher by 3.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal for 160 after activating Advance.
Generate 15 Ammo after using Advance.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Missile Launcher by 3.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 60%.
Increase your maximum Health by 150.
Reduce the Cooldown of Fireball by 1.8s.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 0.4s.
Increase the Health of Barricade by 200.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.