This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 80 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Increase your Healing received from others by 25% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 10%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your maximum Health by 100.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 35%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Increase your maximum acid capacity by 8%.
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 10%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 24% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 100.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 50% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Increase the radius of Royal Presence's Poison aura by 20%.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)