This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 1s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 1s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Increase your Movement Speed by 50% for 2s after using Blink.
Generate 2 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 0.6s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Using an ability above Ire threshold Heals you for 75.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 1s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 0.6s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase maximum Health by 120.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase your Movement Speed during Soar by 14%.
Generate 2 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.