This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Heal for 150 after activating Flutter.
Increase the duration of Dead Zone by 1.2s.
Heal for 225 every 1s while standing in Dead Zone.
Increase your maximum Health by 200.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Heal for 50 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 750.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 180 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Ammo by 10.
Generate 3 Ammo after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Poppy Bomb.
Increase your maximum Ammo by 3.
Heal for 390 after using Grumpy Bomb.
Heal for 15 for each Sticky Bomb you Detonate.
Increase your maximum Health by 200.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 0.8s.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 10.
Generate 4 Ammo after getting an Elimination.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Heal for 50 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 750.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 4.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Heal for 50 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 750.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 30%.
Increase the range of Oppressor Mine beams by 40%.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Poppy Bomb.
Increase your maximum Ammo by 3.
Heal for 390 after using Grumpy Bomb.
Heal for 15 for each Sticky Bomb you Detonate.
Increase your maximum Health by 200.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.