This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 5% while at or below 70% Health.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce your damage taken by 6% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 200.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 300 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your Healing received by 10% while firing your SMGs.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 120 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Health by 100.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Seedling.
Increase the duration of Dead Zone by 0.6s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 every 1s while standing in Dead Zone.
Heal for 250 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Increase your maximum Moonlight capacity by 32%.
Increase your maximum Health by 100.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.