This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 4%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 24% while using Stellar Wind.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 4%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 8% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase your Movement Speed while firing by 10%.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 14%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 200 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.