This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 5s.
Heal for 150 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed during Soar by 14%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 5s.
Heal for 150 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed during Soar by 14%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Increase your Movement Speed by 20% for 4s after Ice Block ends.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Generate 4 Ammo after activating Ice Block.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 50%.
Increase the radius of your Distortion Field by 8%.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase your maximum Ammo by 4.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Generate 4 Ammo after getting an Elimination.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 80 with Nine Lives.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.