This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Conviction by 0.8s.
Gain 30% Lifesteal on your hits with Judgement.