This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 0.6s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.