This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 28%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 5 units.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 5 units.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 28%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 50% Energy after falling to or below 50% Health.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Health by 50.
Heal for 80 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 50% Energy after falling to or below 50% Health.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Health by 50.
Heal for 80 after activating Shadow Step.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 50% Energy after falling to or below 50% Health.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Health by 50.
Heal for 80 after activating Shadow Step.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 50% Energy after falling to or below 50% Health.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Health by 50.
Heal for 80 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.