This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase the travel distance of Wings of Wrath by 20%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Increase your jump height by 24% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 200 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 2s.
Regenerate 2 Ammo every 1s while using Nullify.
Reduce the Cooldown of Nullify by 4s.
Heal the target of your Protection for 150.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 3s after activating Projection.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 10% while at or below 70% Health.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.