This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Increase your maximum Health by 250.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase your Movement Speed while in Sniper Mode by 50%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 50.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Increase your maximum Health by 250.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase your Movement Speed while in Sniper Mode by 50%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the range of Oppressor Mine beams by 60%.
Increase your maximum Health by 250.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase your Movement Speed while in Sniper Mode by 50%.
Using Transporter instantly Teleports you to its target location.