This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 3s.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 15.
Increase your Healing received by 25% while firing your SMGs.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 100 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Increase the potency of Juggernaut's Knockup by 21%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 15.
Increase your Healing received by 25% while firing your SMGs.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 3s.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Increase the potency of Juggernaut's Knockup by 21%.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 3s.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 3s.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.