This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 10%.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.