This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 20 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Increase your maximum Health by 50.
Increase the Movement Speed boost of Agility by 16%.
Regenerate 20 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 0.7s.
Reduce the Cooldown of Emitter by 1s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 28%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 28%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 28%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 28%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 10%.
Gain 30% Lifesteal on your hits with Judgement.